Emotional Intelligence at the center of UX

emotional-intelligence-UX-design
Logic meet Inspiration

Emotional Intelligence, in the world of psychology, is a relatively new concept, but EI, or sometimes EQ – Emotional Quotient, is at the center of the user experience. Some folks might think that this is crazy or an extreme extrapolation, but follow me, here… If you look at Daniel Goleman’s Five Components of Emotional Intelligence it’s not a leap to see them as the center of UX:

  • Self-awareness
  • Self-regulation
  • Internal motivation
  • Empathy
  • Social skills

I’ve talked about all of these areas in various posts before:

In fact, emotional intelligence is at the core of the USAGE UX and Usability blog; it’s a constant that runs through all of my thinking, writing and practicing of UX. I’m reminded of the Carlos Castadena quote: “All paths are the same, leading nowhere. Therefore, pick a path with heart!” Or put another way after years of being a designer, manager, etc… A sense of purpose arose out of UX for me, a sense of purpose borne of empathy and emotional intelligence that led towards ‘a path with heart.’

So, when I talk about emotional intelligence being at the center of UX, it’s not just at the center of UX in a practical way regarding the discipline of UX, but it’s also the cornerstone of my personal journey and what’s driven me to undertake this work. I think there are a lot of UX folks who feel this way.

This an unusual post, to be sure, because the only really practical point I make is the connection of UX to emotional intelligence. Maybe that’s enough, for some, maybe not enough for others… It feels slightly inadequate to me, but also important to the ongoing narrative of UX, its growth and its development. We’re actively developing the future of UX as a discipline and as a practice; I find that both an exciting and challenging, because the need for this discipline is so clear, but the challenge is not just changing minds and old practices, but ultimately changing behavior; fortunately this is a path with heart.

The problem with “intuitive” design

 

intuitive_design

Over the years I’ve talked with many people about creating intuitive designs, making something user friendly, usable, even, in the contexts of websites, apps and products. However, the idea of ‘intuitive’ presupposes that one person is able to nail, completely, what is or is not intuitive without any user perspective. Sure, we can can make some basic deductions about a user experience or user expectations based on what we think we know about a user, but really the smallest bit of scrutiny given to the idea of making something intuitive, makes the entire idea fall apart.

Intuition is based on past experience, conscious or unconscious, cumulatively, and determines some level of expectations.

My ability to pick up an iPad, and “intuitively” complete a task will make much more sense to me than if Benjamin Franklin picked up an iPad and tried to complete the same task. I understand user interfaces. I’ve been steeped in a world of human-computer interaction, it’s a modality for the completion of tasks that I understand. Similarly, old Ben Franklin would be much more adept at lighting, servicing and maintaining a whale-oil lamp than I ever could be. My intuitive iPad is not his intuitive whale-oil lamp. Our experiences and our particular epochs are radically different, so, too, what is intuitive is different.

In order to create something that’s intuitive to your users, you have to meet your users where they’re at. How are they using the design? Where are they using the design? When are they using the design? What tasks are they trying to complete? How do they feel about past iterations of yours or a comparable design for completing the same tasks.

The problem with intuitive design is that it’s not really about intuition at all, but about researching your users, their goals, their biases and generally who they are to determine what the best design solution is for them.

Asking for an intuitive design is a cop out.

Do the work and create the design your audience needs.

Apple had Steve Jobs… UX is for the rest of us…

user_experience_wheelUser-Experience-Wheel

You can’t have it both ways. I mean, you might want to have it both ways, you might think that having it both ways, with some finagling, is possible, even though you know that one might, inevitably, cancel the other out, still you can’t have it both ways.

I’m thinking about something I used to tell clients when doing design work, web or print…  I used to tell them about the ‘wants triangle’… that’s what I called it, somebody with a PhD in economics probably came up with it, but I heard it somewhere, picked it up and made it my own. It went something like this: ‘You can have it quick, you can have it cheap, you can have it good… but you can’t have all three, you have to pick two…’

Now, my argument about wanting both is binary, whereas this equation wasn’t. In both cases, though, client/organization/boss had to make a choice. And decisions, for the majority of us upright bipeds, are things of the greatest difficulty.

So, you can’t have it both ways.

That’s the preface.

When we talk about having it both ways what we’re talking about is making the choice between choosing to adopt UX practices or not.

At this point, not adopting UX if you make websites, software, or really any product that somebody has to use, which, I guess, is almost everything from dishwashers to urinal pucks doesn’t make a lot of sense. Admittedly, safety was never a primary concern for most automobile manufacturers, and when safety standards were finally adopted, these rules had to be foisted upon automotive manufacturers; hard to imagine, now, I know, but alas, that was the case… Cars and safety belts go together like peanut butter and jelly. Similarly, the discipline of UX is kind of inseparable from the reality that users are going to use your stuff… so why not include them in the design process of the thing you’re making. Capital idea!

And yet…

You can’t have it both ways. Well, not exactly, but with maturity you can get pretty close.

I’m talking about the initial adoption and investment in UX, which does slow down the traditional process of the CEO or CMO telling you what kind of website or product they want and telling you to go and make it. The discipline of UX builds in layers that could be construed as slowing things down, but really this investment takes the risk out of something not working or being a flop when it eventually gets released or goes to market… the visionary CEO or CMO’s approach doesn’t. Admittedly, they’ll take the hit (sometimes), but it’s  a huge waste and a bummer to bet the farm on single person’s idea.

Achtung! Or, warning!, for our non-German speakers… In the cult of Steve Jobs, of which there are many supplicants, the idea of being a CEO, CMO or product person that has both business acumen and a strong vision is a very common occurrence, in some ways it feels like a plague… Business acumen, you can learn, vision, on par with Henry Ford, Thomas Edison, Walt Disney and Steve Jobs, uhh… yeah, not so much. Is it genius? I don’t know. There was something going on with these folks, their particular epochs, their experiences and also their locations on history’s timeline, intersecting with technology, curiosity, creativity and sheer force of will… the likes of which can’t be manufactured, thus making the likelihood of running into someone like this or your CEO being one of these people very, very slim. Which brings us back to UX.

UX is for the rest of us, i.e. most of us. UX takes practice, organization and structure, that’s why it’s called a discipline. That’s what is so enduring about it. It’s not a quick shot or injection that will make everything good. It’s transformative and transformation is hard; it’s change. It’s putting the users in charge of the design instead of the CEO, CMO or chief whatever officer… where it should be.

This is what I mean when I say you can’t have it both ways. You can’t have a mature UX practice and process in place without putting in the work. You can’t remove the risk of bad design without a mature UX practice.

You can’t have it both ways.

There’s no shortcut to a mature UX practice.
There’s no shortcut for good design.
There’s a symbiosis where each needs the other.

You need these two things for UX success

user_experience_marathon

User experience, like any change, can take a lot of time, a lot of energy and a lot of persistence. Even in those instances when preparation and opportunity intersect change isn’t easy.  I’m talking about UX, but I could be talking about organizational change of any kind. Sometimes, I feel like this is a perspective that comes with age, something that my younger self, wouldn’t have wanted to hear, but my more seasoned self knows as a fact and embraces accordingly.

In order to be successful with UX, you need to put the energy in and you need to be persistent.

The energy comes in many forms. It’s your passion, it’s your vision, it’s your need to share the idea of UX and push the change forward against bureaucracy and those who aren’t willing to accept any change, and those who feel like you’re presenting hurdles, or unnecessary steps when the old way of doing things will do… But you know that UX isn’t just necessary, it’s important to an organization’s ability to change and grow, and perhaps, most importantly, it’s the right thing for your users.

This is where the second part comes in, because without this one, all of the energy in the world doesn’t matter.

Persistence.

Energy without persistent direction will be put into something else when you want to give up, when you get sick of putting the energy in and getting no positive feedback, no return on time and years of your life invested in the change.

Energy and persistence are the 1-2 punch that no change, no matter how great, can resist. Admittedly, this may seem like an over-simplification as change comes in many shapes and sizes, but at the core, if you can persist and direct your energy accordingly you will make great strides as an agent of change.

Change takes time; Pace yourself, treat yourself well and don’t forget the goal. Remember that change is a marathon not a sprint, and today’s setbacks could be tomorrow’s opportunities to stop, reflect and make course corrections. I wish I had somebody to give me this advice as I embarked on changing organizations, but hopefully I can help somebody in a way that would have helped me by writing down these lines.

When you combine energy and persistence UX change isn’t just possible, it’s inevitable.

 

Don’t lose your UX to edge cases

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Vital to any user experience are the use cases, but sometimes, it is possible to overthink the design, the product, the software, the website, etc… We’re natural born problem solvers, so when we get in that state of mind it’s easy to find a lot of problems that need solving. The problem here is that we can lose ourselves and our user focus in edge cases.

Edge cases are important and play a vital role in determining how outliers and users in the minority might use your design, but we have to play to the 80/20 design rule: Focusing on the needs of 80% of your users.

That’s not to say that we don’t keep track of that 20% minority, or that we don’t capture use cases and put them in our product backlog, but we can’t prioritize edge cases as if they’re critical to making a design “complete”, when they ultimately prolong the shipping of the design.

Shipping the design gets us valuable user input that’s key to a product evolution and refinement, so getting lost in edge cases not only compromises the timeline, but ultimately focusing on edge cases compromises the user experience for the majority of users.

Focus on the needs of the majority of users, apply the 80/20 rule and design the user experience for the majority of users.