Product Management is Product Thinking

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John Cutler wrote a great article here: We Need Fewer Product Managers. — To a Product Manager, it’s a provocative, and maybe disturbing title, but I definitely get where he’s coming from.

He writes:

…We need more product thinking, and less product managing.

You don’t need a product manager to:

  • “Get work done”, and keep the team focused
  • Manage projects, and give status updates
  • Manage a team, and advocate for the team
  • Have “accountability” for shipping features/projects
  • Facilitate standups, planning meetings, and retrospectives
  • Talk to customers and users
  • Measure the impact of work, and design experiments
  • Write user stories and requirements
  • Test work with customers and users

We have roles (hats) for these things: project managers, UX, researchers, data scientists, business analysts, team managers, coaches, etc. Do product managers often wear these hats? Sure. Do you need a product manager to wear these hats? No.”

John’s exactly right.

We have roles for these things, for these many and varied disciplines. Of course, especially in the beginning, there’s usually one evangelist wearing a lot of these hats, but as an organization matures towards a product-centric approach, the role typically known as the product manager, rather organically, becomes that of the product thinker. I’m confident that, in time, the natural evolution that brings together, seemingly disparate, disciplines like UX, IT and business needs will be thought of as a whole instead of separate parts. This is the natural outcome of truly undergoing a digital transformation. That evolution is happening, albeit slowly outside of software development organizations, but it is happening.

For web design – Use your backlog!

Screen Shot 2018-04-11 at 8.18.27 AM(Graphic courtesy of of this deck from Reinhart De Lille)

 

Interesting article here by Guy Ligertwood – 11 Valuable Lessons I Learned While Working in the Real World of UX. The article, as a whole, got me thinking about the difficulties of agile, UX and specifically some thoughts around my early days of of backlog grooming and development.

Guy writes:

“Put it in the backlog and we’ll get back to it (never)”

 

Sadly, Guy’s not far from the mark. Frequently what goes into the backlog just doesn’t get revisited, mostly because it’s the non-priority, non-MVP (minimum viable product) options that get left behind (See the ‘Backlog Iceberg’ above). Movie editors will talk about losing parts of a story to the cutting room floor; Product manager’s lose stuff that isn’t a priority in the backlog. Backlogs are intended to be living and breathing documents that, especially during the critical start up phase, get much attention, but as market priorities shift, new products are released and organizational focuses evolve, older but not less useful backlog items get neglected. More than once, even right now as I type these lines, I can think of great functionality and features that didn’t make it into a releases I had hoped… the ones that got away… Well, maybe not ‘got away’ because as a Product Manager you have to hold on to those ideas, functionality and features for the right time.

Guy further writes:

“We hear lots about doing the best for the customer and in lots of cases we do, at first. The problem lies when we don’t get back to iterating on designs when delivering becomes more important…”

Again, Guy’s not wrong. As a product manager, you have to always be on your toes — Thinking, grooming and prepping the backlog, because iterations and sprints move quickly and they won’t wait for you. Nailing your cadence, watching the team’s velocity, negotiating stories, etc. are all the things that will keep you prepped and ready to hand off wishlist features and functionality that might not have made it into to early releases. If used consistently, the backlog can be the product manager’s best friend. If we’re doing our jobs as product manager’s well, there will be very few features that ‘got away’…

The Evolution of UX

As far as web design in Lansing goes, I consider myself one of the most vocal advocates for user experience design. When I saw Ian Armstrong’s article on the evolution of UX, I was sure that other folks doing web design in Lansing would want to learn more –  Check out Ian’s article here. Additionally, I will add a few of my own points based on my reading of the article, but a full read is a must.

lean ux design lansing

Ian states that “in its purest form, UX Design is waterfall based.” These days, in most circles where folks are talking about UX, ‘waterfall’ is a dirty word that hearkens back to rigid PMBOK processes and exhaustingly long requirements gathering sessions, but Ian’s absolutely right. You have to get a sense of requirements, gather perspectives, mock things up, test out assumptions, wash, rinse, repeat. It’s waterfall. There’s no way around it.

Ian nails one of the key problems with being outcome based, what we work towards with agile vs. requirements based. This is a conundrum that many of have faced and still work to reconcile:  “Whereas classic UX is requirements based, Lean UX is outcome based… Designers found themselves under immense pressure to fill a sprint backlog before they really understood what they were building. As a result, a lot of development cycles got burned on features that never made it into the final product.”

So much development and rework lost trying to anticipate product needs… <sigh>

I’ve read a lot about the Google Ventures Design Sprint, and attended a session at an O’Reilly Design conference where they talked about it, but even then, Ian’s explanation is as succinct and spot-on as any I’ve come across:

“Google Ventures conceived the design sprint, which allowed teams to rapidly define and test a low-fidelity prototypes. This jump-started the Lean UX cycle on emerging product teams and effectively eliminated the waste and rework problem.”

I’ll put a pin it there. Check out Ian’s original article.

If you’re looking for web design in Lansing that puts your user’s experience at the center of their work, then get in touch today.

Lean UX and agile – The one-two punch to quickly knock out great work!

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It’s probably because it’s something I do everyday. I don’t think much about it. Or, maybe, I don’t want to think much about it, because day in, day out, it’s where my focus is. However, I do think that it’s supremely important… I’m talking about integrating UX into agile.

One day I’ll probably write a book about it. I love giving practical advice and sharing my experiences, in fact, that’s one of things about agile that I really love, the community-based, open source aspect of the community around agile. Whether you’re looking at scrum, kanban, scrumban, or something else, agile is a great way of working with your development team and it’s also excellently positioned to take advantage of UX practices.

Specifically, (WARNING: Much jargon ahead) I’m a fan of Lean UX, say, as opposed to, agile UX, which honestly, it looks like it is falling out of favor for some of the reasons that the Nielsen/Norman group captured here in their article Doing UX in an agile world, specifically:

…most teams don’t conduct user research on a consistent basis, if at all. People cite tight deadlines and staffing shortages as reasons for deficiencies in user-centered activities.

Research and user testing are two areas that are very difficult to integrate into agile UX. Lean UX, on the other hand, considers this, and in some ways is really an agile UX 2.0. This is important, because the need for that research and testing to happen in real time is super important to the ongoing design and development process. Unlike a waterfall approach, there usually haven’t been requirements or JAD (joint application design) meetings; instead, you start with a basic road map, some use-cases, a couple user stories and get to work. Lean UX thrives in this situation.

Ok, I say, Lean UX thrives… yes, that’s true, BUT… teams have to get used to working with one another and they have to round off the rough edges and bad habits, whether of the development or the interpersonal variety. Lean UX and agile don’t leave a lot of margin for getting mired in unnecessary details and some of the interpersonal issues that may pop up when a team is just getting started. Nevertheless, when it comes together, and when the gelling starts, the team’s pace and work can be exceptional!

I find Lean UX or the idea of UX that can work at the speed of agile to be very exciting, especially if you’ve ever been involved in a waterfall development project or something that was just slow moving. Lean UX and agile are the one-two punch to quickly knock out great work!